![]() ![]() In the example above, 4 classes are at level 7, 3 of which receive the same experience. Experience will skew noticeably towards lower classes, but will also be raised for each unit of a class type that you brought in. ![]() This amount is split between all units in the fight, but will also expand if you gain any extra friends during your visit. Usually, the more important ones will have the most, while the ones in the POTD will have almost none. Every fight in the game has a set pool of experience that it will give out. This is the first and most obvious type of experience, as well as being the simplest. They both use the same mechanics, OV is just mercifully faster. ![]() This short guide applies to both the original LUCT PSP, as well as One Vision.
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